Degree Plan

MGD offers three focused tracks: Game Environment Art, Animation, and Programming. Leading the way in advanced degrees, MGD offers students various specialties to meet current industry demands.

Master of Game Development Multi-Track Degree Plan (pdf)


Animation Track
Semester 1 (Fall) ANGD 5100 Industry Seminar ANGD 5305 History of Games ANGD 5314 Elements of Game Play ANGD 5341 Graduate Animation I
Semester 2 (Spring) ANGD 5100 Industry Seminar ANGD 5311 Prototyping and Game Design ANGD 5211 Story: Elements and Structure ANGD 5342 Graduate Animation II
Semester 3 (Summer) ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 ANGD 5318 Visual Narrative Conventions ANGD 5343 MoCap Animation  
Semester 4 (Fall) ANGD 5100 Industry Seminar ANGD 5216 Thesis Design Workshop ANGD 6311 3D Education Practicum I or ANGD Elective ANGD 6341 Graduate Animation III
Semester 5 (Spring) ANGD 5100 Industry Seminar ANGD 6311 3D Education Practicum II or ANGD Elective ANGD 6681 Thesis Production I ANGD 6342 Graduate Animation IV
Semester 6 (Summer) ANGD 6211 Business of Games ANGD 6213 Graduate Portfolio ANGD 6682 Thesis Production II  
Game Programming Track
Semester 1 (Fall) ANGD 5100 Industry Seminar ANGD 5305 History of Games ANGD 5314 Elements of Game Play ANGD 5371 Graduate Game Programming I
Semester 2 (Spring) ANGD 5100 Industry Seminar ANGD 5311 Prototyping and Game Design ANGD 5211 Story: Elements and Structure ANGD 5372 Graduate Game Programming II
Semester 3 (Summer) ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 ANGD 5318 Visual Narrative Conventions ANGD 5373 Visual Interface Design  
Semester 4 (Fall) ANGD 5100 Industry Seminar ANGD 5216 Thesis Design Workshop ANGD 6311 3D Education Practicum I or ANGD Elective ANGD 6371 Graduate Game Programming III
Semester 5 (Spring) ANGD 5100 Industry Seminar ANGD 6311 3D Education Practicum II or ANGD Elective ANGD 6681 Thesis Production I ANGD 6372 Graduate Game Programming IV
Semester 6 (Summer) ANGD 6211 Business of Games ANGD 6213 Graduate Portfolio ANGD 6682 Thesis Production II  
Game Environment Arts Track
Semester 1 (Fall) ANGD 5100 Industry Seminar ANGD 5305 History of Games ANGD 5314 Elements of Game Play ANGD 5331 Graduate Enviro I
Semester 2 (Spring) ANGD 5100 Industry Seminar ANGD 5311 Prototyping and Game Design ANGD 5211 Story: Elements and Structure ANGD 5332 Graduate Enviro II
Semester 3 (Summer) ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 ANGD 5318 Visual Narrative Conventions ANGD 5333 Procedural Modeling  
Semester 4 (Fall) ANGD 5100 Industry Seminar ANGD 5216 Thesis Design Workshop ANGD 6311 3D Education Practicum I or ANGD Elective ANGD 6331 Graduate Enviro III
Semester 5 (Spring) ANGD 5100 Industry Seminar ANGD 6311 3D Education Practicum II or ANGD Elective ANGD 6681 Thesis Production I ANGD 6332 Graduate Enviro IV
Semester 6 (Summer) ANGD 6211 Business of Games ANGD 6213 Graduate Portfolio ANGD 6682 Thesis Production II